Rules are the not-fun part of everything, but they exist for a reason. In the Time Served community, we want to maximize fun for the largest number of people. That often means making some personal sacrifices "for the greater good". That being said, a well-designed game shouldn't require a lot of explicit rules that aren't automatically enforced by the game world. Whenever possible, we will try to keep this list short in favor of creating the proper boundaries within the world itself.
Violation of these rules may result in disciplinary behavior up to and including permanent banning from the community and server. You are not expected to memorize every word on this page, but you are expected to exercise common sense.
IC (In Character) refers to knowledge or information that your character knows. OOC (Out Of Character) refers to things that you the player know. As a player, you will inevitably know more information than your character. Maintaining a separation between the concepts of IC and OOC is a fundamental part of roleplaying. If you are deemed incapable of keeping OOC separate from IC, you may be asked to leave the community.
Each time your charater "dies", they start a new life - all their previous memories are lost. You may not immediately return to the place where your character died, pursue revenge on the person(s) who killed your character, or recall any (IC) information about the events leading up to your character's death. If you have a question about whether something is permissible or not under NLR, consult with a moderator.
We (the administrators) are here to provide and maintain a virtual world that serves as the backdrop for creative storytelling. Every story has protagonists and antagonists. Every character has a story where they are (usually) the protagonist. It's natural to want your character to "win" in various conflict-based situations, but it's important to understand that you cannot always be the victor in a virtual world where every character is the protagonist of their own story. It is impossible to have an explicit rule against "wanting to win", but be mindful of your actions and whether or not you're creating an environment that other people want to roleplay in.
Police officers are ambassadors of roleplay in our community. They have significant IC and OOC responsibilities that reflect the immense power that real police officers have. The power to deprive someone of their rights should not be taken lightly. In a video game setting, improper use of police powers drains the fun from an otherwise interesting IC conflict. This is a delicate balance, and as game designers we are always mindful of tipping the scales too far one way or the other when it comes to police versus crime.
That being said, everybody makes mistakes, and police officers are no exception. When an officer screws up in the real world, the consequences can be severe. That's why they go through months of training to get their badge followed by years of ongoing education. Our RP cops don't have the benefit of that training, but they're asked to make those same decisions and split second judgment calls (albeit in a game world). If something goes down in a way that seems improper, remember: Roleplay over rule play. Finish the interaction, don't break character, and consider bringing any concerns to a moderator after the fact.
Police officers are prohibited from being corrupt, but they are not prohibited from committing crimes if it is IC for them to do so. Just like every other character, their IC actions will be met with IC consequences. Your first consideration in any situation should be the appropriate IC response. Some asshole cop giving your character a hard time isn't against the rules. Go file a complaint with their supervisor.
If every character is the protagonist of their own story, that means our police officer characters often become the antagonists. Keep that in mind. Playing the "bad guy" can get exhausting, but the core of any good story is conflict. Also try to remember that there's a real person behind every character. Regardless of what goes down in the IC world, treat everyone with common OOC courtesy.
Occasionally, a criminal will rise to a level of notoriety which ICly garners the attention of the federal authorities. There are no exact criteria for when this happens, but repeatedly and blatantly committing violent felonies with no regard for anything is a great way to get noticed. When this happens, the character's name will be placed on the FIB's Most Wanted list. When a character who is on the Most Wanted list is finally caught and arrested for any crime, they will be sentenced to life in federal prison. This is effectively a forced perma-death for the character depending on other circumstances.
A character may be removed from the FIB's Most Wanted list if they start tempering their behavior and acting less conspicuous. In other words, fly under the radar for a while and the FIB will move on to other more important things.